Map Variety
Reflector: Laser Defense » Devlog
This month mostly got derailed by a home search (spoiler alert: next month will be derailed by moving), but I still got a decent amount done:
- Map Variety: there are now 6 types of maps: standard, marsh, badlands, plains, lakes, and mesa! For now, one of those is selected randomly, but for release there will be a menu to choose your map type. Marsh and badlands in particular should make for some challenging base building.
- Longer-lasting Reflectors: New players are often confused by reflector/projector range. To help make that clearer, instead of immediately disappearing, reflectors that are out of range will stay for one turn and flash.
- Stronger Walls: Slight buff to walls, which can now take 3 hits instead of 2.
- Big Updates Under the Covers: Updated basically all of the build tools and 3rd party libraries, for a smoother development workflow. The optimized builds are broken currently, so I’ll a little more to do here before release.
Here’s a screenshot of the maps:
And a gif of the reflectors:
I’m moving next month, so I don’t expect to get a whole lot done. Next up are the absorber and shield generator buildings, which will finish off the new content for Alpha 3. Hopefully I can get those done. Then it’s a lot of balance, tweaks, and UI.
Reflector: Laser Defense
roguelike colony management in an hour
Status | In development |
Author | MichaelMakesGames |
Genre | Strategy, Simulation |
Tags | Seven Day Roguelike Challenge, City Builder, Management, Roguelike, Sci-fi, Singleplayer, Tower Defense, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Alpha 3.0.1 Patch ReleasedJan 29, 2022
- Alpha 3 Released: More of Everything!Jan 20, 2022
- Alpha 3 Content Complete!Nov 04, 2021
- Roads, Farms, and MeltdownsAug 05, 2021
- New Enemies and Better AIJul 03, 2021
- Sound Effects and 7DLRJun 03, 2021
- Reflector February 2021: Graphical ImprovementsMar 03, 2021
- Reflector January 2021: Tutorial and ReleaseFeb 02, 2021
- Alpha 2.1: Tutorial Released!Jan 22, 2021
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