Devlog 2: Terrain and better laser rendering
Reflector: Laser Defense » Devlog
This week I finished up all the mechanics and game systems I want for the initial version. I’ll probably spend most of next week on some UX improvements before transitioning into balance changes.
Here’s what’s new:
- Walls are stronger now. They turn into damaged walls when hit instead of being destroyed right away.
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Random map generation with three types of terrain
- Mountains block all movement and are indestructible
- Water also blocks movement but your lasers can shoot over them
- Ore doesn’t affect movement but can be mined either manually or by mines (which must now be built on ore terrain instead of anywhere)
- Building now takes a turn (placing reflectors does not)
- Added new action to remove all reflectors
- Added new action to manually mine (if next to ore)
- Trying out a new color palette
- Rendering of reflecting and splitting lasers, instead of only the straight parts. It now looks much more satisfying when you have complex laser shenanigans.
Reflector: Laser Defense
roguelike colony management in an hour
Status | In development |
Author | MichaelMakesGames |
Genre | Strategy, Simulation |
Tags | Seven Day Roguelike Challenge, City Builder, Management, Roguelike, Sci-fi, Singleplayer, Tower Defense, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Alpha 3.0.1 Patch ReleasedJan 29, 2022
- Alpha 3 Released: More of Everything!Jan 20, 2022
- Alpha 3 Content Complete!Nov 04, 2021
- Map VarietySep 03, 2021
- Roads, Farms, and MeltdownsAug 05, 2021
- New Enemies and Better AIJul 03, 2021
- Sound Effects and 7DLRJun 03, 2021
- Reflector February 2021: Graphical ImprovementsMar 03, 2021
- Reflector January 2021: Tutorial and ReleaseFeb 02, 2021
- Alpha 2.1: Tutorial Released!Jan 22, 2021
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