Devlog 4: More UX and starting balancing


This was a bit of a light week. I finished up all the UX changes I want for the initial release and got started with some balancing. It’s all playtesting from here on out until release.

screenshot

Here’s what’s new:

  • New sprite for player
  • New graphics for water
  • Added description to game opening page
  • Added a dialog on game end with a restart button
  • Changed all references of pops to colonists
  • Disabled all game controls on game over
  • Increased laser power
  • Increased map size
  • Restyling of interface to better handle different screen sizes

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