Devlog 5: Balancing and playtesting continues
Reflector: Laser Defense » Devlog
Balancing and playtesting continues. There is now a night and day cycle. Currently that only means that enemies spawn at night. In the future other systems will integrate with night and day, but it made sense to add it now while balancing the timing of enemy waves. As I’m playing the game more, I’ve found a couple more UX enhancements I’d like to make, so this next week I’ll work on those in addition to more balancing.
Nothing visual to share this week, but development builds are now available! The official “stable” releases will be on itch.io, but if anyone wants to try out the latest version, that’s now available.
Here’s what’s new:
- Map generation now produces a consistent amount water/mountain/ore
- Day and night cycle
- Enemies spawn at night
- Small fixes and tweaks
Reflector: Laser Defense
roguelike colony management in an hour
Status | In development |
Author | MichaelMakesGames |
Genre | Strategy, Simulation |
Tags | Seven Day Roguelike Challenge, City Builder, Management, Roguelike, Sci-fi, Singleplayer, Tower Defense, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Alpha 3.0.1 Patch ReleasedJan 29, 2022
- Alpha 3 Released: More of Everything!Jan 20, 2022
- Alpha 3 Content Complete!Nov 04, 2021
- Map VarietySep 03, 2021
- Roads, Farms, and MeltdownsAug 05, 2021
- New Enemies and Better AIJul 03, 2021
- Sound Effects and 7DLRJun 03, 2021
- Reflector February 2021: Graphical ImprovementsMar 03, 2021
- Reflector January 2021: Tutorial and ReleaseFeb 02, 2021
- Alpha 2.1: Tutorial Released!Jan 22, 2021
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