Devlog 6: Small UX Improvements
Reflector: Laser Defense » Devlog
This was a pretty light week, with just a few small UX improvements.
Here's what's new:
- Remember the last direction you were aiming when activated laser
- By default, no longer jump over invalid locations when placing reflectors or buildings
- Show red border when current target location is invalid
- Hold shift to jump over invalid locations
- Added ability to remove single reflector (instead of only having ability to remove all reflectors)
- Added support for moving with numpad
Reflector: Laser Defense
roguelike colony management in an hour
Status | In development |
Author | MichaelMakesGames |
Genre | Strategy, Simulation |
Tags | Seven Day Roguelike Challenge, City Builder, Management, Roguelike, Sci-fi, Singleplayer, Tower Defense, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Alpha 3.0.1 Patch ReleasedJan 29, 2022
- Alpha 3 Released: More of Everything!Jan 20, 2022
- Alpha 3 Content Complete!Nov 04, 2021
- Map VarietySep 03, 2021
- Roads, Farms, and MeltdownsAug 05, 2021
- New Enemies and Better AIJul 03, 2021
- Sound Effects and 7DLRJun 03, 2021
- Reflector February 2021: Graphical ImprovementsMar 03, 2021
- Reflector January 2021: Tutorial and ReleaseFeb 02, 2021
- Alpha 2.1: Tutorial Released!Jan 22, 2021
Comments
Log in with itch.io to leave a comment.
there is a tutorial ?
There won't be an in-game tutorial for the initial release. The version of the game that is currently playable on here is for the original game jam project, Reflector RL, which is pretty different from the revived project Reflector: Laser Defense, so you might be a bit confused reading about the devlogs then playing that.
That being said, I'm pretty happy with how playtesting has been going, so I'll be releasing the initial version of Reflector: Laser Defense this Friday! There are some tooltips in the game, and I'll also include some instructions in the itch.io page.
thanks for explanation!