Devlog 12: Get your miners back in the mine
Reflector: Laser Defense » Devlog
The holidays were full of cooking, family, and driving across the country. This last week, I got back to working on Reflector. Colonists will now pitch tents if there aren’t enough residences. During the day, they go work in the mines, which no longer produce metal on their own. If there’s no work, they’ll wander around aimlessly.
Now that the framework is in place for jobs, I’ll add some new buildings, jobs, and resource: food, oil, power, refined metal. That will probably take a couple weeks. After that, I plan on making each shot cost power and see how that goes. Then, it will be back UX improvements and balance for the next release.
Reflector: Laser Defense
roguelike colony management in an hour
Status | In development |
Author | MichaelMakesGames |
Genre | Strategy, Simulation |
Tags | Seven Day Roguelike Challenge, City Builder, Management, Roguelike, Sci-fi, Singleplayer, Tower Defense, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Alpha 3.0.1 Patch ReleasedJan 29, 2022
- Alpha 3 Released: More of Everything!Jan 20, 2022
- Alpha 3 Content Complete!Nov 04, 2021
- Map VarietySep 03, 2021
- Roads, Farms, and MeltdownsAug 05, 2021
- New Enemies and Better AIJul 03, 2021
- Sound Effects and 7DLRJun 03, 2021
- Reflector February 2021: Graphical ImprovementsMar 03, 2021
- Reflector January 2021: Tutorial and ReleaseFeb 02, 2021
- Alpha 2.1: Tutorial Released!Jan 22, 2021
Leave a comment
Log in with itch.io to leave a comment.