Devlog 16: Job Priority UI
Reflector: Laser Defense » Devlog
My main task this week was the interface for setting job priorities. Since I’m going to be overhauling the entire UI, I decided to start introducing some of the technologies I’m planning on using for that. For now, things are a messy mix of the new and the old. Here’s the current job priority UI:
Changes this week:
- Changed lasers so they can shoot over low things such as colonists and farms
- Added ability to remove buildings (except occupied houses)
- Added a basic projector, with a shorter range than the normal projector
- Set up tailwindcss for future style overhaul
- Initial implementation of job priority UI (colonists currently ignore job priority)
Next up:
- Make colonists respect job priorities
- Add ability to disable jobs for individual buildings
- Add advanced splitter
- Add greenhouse
- Add mining spot (less efficient than mine but free to build)
Reflector: Laser Defense
roguelike colony management in an hour
Status | In development |
Author | MichaelMakesGames |
Genre | Strategy, Simulation |
Tags | Seven Day Roguelike Challenge, City Builder, Management, Roguelike, Sci-fi, Singleplayer, Tower Defense, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Alpha 3.0.1 Patch ReleasedJan 29, 2022
- Alpha 3 Released: More of Everything!Jan 20, 2022
- Alpha 3 Content Complete!Nov 04, 2021
- Map VarietySep 03, 2021
- Roads, Farms, and MeltdownsAug 05, 2021
- New Enemies and Better AIJul 03, 2021
- Sound Effects and 7DLRJun 03, 2021
- Reflector February 2021: Graphical ImprovementsMar 03, 2021
- Reflector January 2021: Tutorial and ReleaseFeb 02, 2021
- Alpha 2.1: Tutorial Released!Jan 22, 2021
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